All workgraduation project
Physical prototype · Critical design · Interaction

TuneVault

A critical design that locks your phone away while an album plays, so you can finally listen from start to finish.

Context
Graduation project, Communication & Multimedia Design, Avans
My role
Research, concept, interaction design, physical build, user testing
Materials & software
MDF, wood-effect foil, Arduino Uno, NFC, Max VSP, Spotify
Period
2024 to 2025
Setting
Exhibition
The TuneVault prototype with the hatch open
Demo video
The brief

Listening turned into background noise.

Streaming put every song in the world one tap away. Somewhere along the way, listening turned into background noise.

For my graduation I wanted to find out why people who listen to vinyl describe the experience as richer and more conscious, and whether that feeling could be brought into the way most of us actually listen: through a phone and a streaming service.

The topic is personal. I collect records myself, and vinyl keeps growing, especially among Gen Z: a Key Production survey found that 59% of 18 to 24 year olds listen to physical formats. Something is clearly missing from the streaming experience.

Research question

Which aspects of the vinyl listening experience create a conscious, richer way of experiencing music, and how can they be translated into the streaming experience?

Design question

How can I translate the conscious, tactile listening experience of vinyl into today's digital music listening?

The challenge

Three challenges, one prototype.

  • 1
    Understand what makes vinyl specialThrough desk research, interviews with fellow collectors and experiments on myself.
  • 2
    Translate it, do not copy itNobody is going to swap Spotify for a turntable, so the answer has to work inside the streaming habit.
  • 3
    Make it something you can feelNot just a concept on paper, but a physical prototype people can touch and test.
Approach
Research

What does streaming do to the way we listen?

  • Music became backgroundResearch on "soundtracking" shows we listen to more music, but while doing something else. Listening quality drops. As one person put it: music is wallpaper.
  • Endless choice, handed to an algorithmA catalogue of 100+ million songs causes choice stress, and the algorithm quietly makes the choice for you. Limiting yourself makes what you pick more meaningful.
  • No ownership, no effortA record is a physical thing you chose, bought and have to put on. That small effort raises the value of the music. Streaming has none of that friction.

I do feel more attached and connected to that LP because of the investment. And it is always there, wifi or no wifi.

Interview with a fellow vinyl collector (translated from Dutch)
What vinyl listeners value
  • Ritual
  • Tangible
  • A full album, start to finish
  • Collecting
  • Extra context and artwork
  • Looks good in the room
  • Fewer distractions
  • Sound quality
  • The investment
  • A moment of rest
The vinyl ritual, in five steps
  • Buy a record
  • Add it to the collection
  • Take it out of the sleeve
  • Place the needle
  • Listen, after all that effort
Experiments

Experiment 1

Could I add physical buttons to Spotify? I connected an ESP8266 to the Spotify API with a small display, a potentiometer and buttons. Only play and pause worked.

Insight: deep Spotify integration was out of my reach, so I needed a simpler way to make the idea tangible.

Buttons and a display wired to the Spotify API

Experiment 2

Lying down with headphones, one album, no phone. At first focus drifted, a bit like meditation. Then I began hearing things in songs I knew by heart. A second tester had the same experience and nearly fell asleep.

Insight: removing distractions makes you notice more. But too relaxed is not the goal either.

Listening session: headphones, one album, nothing else

On songs I knew, I started noticing instruments I had never noticed before. I also started paying attention to lyrics that had passed me by.

Tester, listening experiment
Prototype V1

From everything to one thing.

A conscious music player

My first idea tried to carry over every vinyl aspect: music cards you slide into a machine, a big album cover screen and a second screen with extra context. In pitches, people loved the sliding ritual, but doubted the cards ("why buy a card for an album I can stream for free?"). The overall verdict: it wants too much and loses focus.

Sketch of the V1 concept
Prototype V2

One clear goal

So I simplified. The core of my project is making listening more conscious, and the biggest enemy of that is the phone itself. V2 is a media player that only starts when your phone is inside the box and the hatch is slid shut. You choose your album first, then you commit. An NFC tag triggers playback.

Select an album, put the phone in the compartment
Slide it shut and the album starts

A product that tries to do everything often ends up doing none of them well. Focus on doing one thing exceptionally.

TacTune

The first full design.

V2 became TacTune, a listening device that belongs in your living room. I set three design criteria and built it as a real object.

  • It looks goodVinyl collectors display their records, so the player had to be a showpiece too.
  • No phone while listeningNo skip button either. Give the artist's track a chance.
  • A ritual before the musicLike placing a needle, you have to do something first.

Style

I compared three moodboards (60s minimalist, colourful 70s, warm wooden) and chose warm wooden hi-fi: it fits most people's furniture. The base is a 70s amplifier faceplate with a handmade MDF housing. Paint never gave the right wood, so I wrapped it in wood-effect foil.

TacTune, final result: album art on the display, NFC tag to start playback
Moodboard: warm wooden hi-fi
The wooden housing and brushed aluminium front
User test (Wizard of Oz)

Testers said it gave a similar feeling to vinyl, invited them to listen attentively and took the phone out of the picture.

Their wishes
  • see what is playing
  • see the album cover
  • get the phone in and out more easily
Limits of the prototype
  • the NFC tag only starts one album
  • Spotify data cannot be shown
  • the hatch is hinged instead of the sliding mechanism I sketched
  • no play or pause either
Feedback and pivot

A sharper question.

At my final presentation I was asked: is this a speculative design, a real product or a critical design? I had not thought about it enough. Seen honestly, TacTune did not offer enough to be a product people would pay around 500 euros for.

The heart of my project is how attached we are to our phones, and how that changes the way we listen. A critical design can make that statement more powerfully than a product that has to tick every commercial box. So I repositioned.

Concept A, dropped

Layers

A tester told me they noticed things they had never heard before. So I imagined four knobs to isolate or mute vocals, bass, drums and the rest. But would playing with layers make you listen more attentively, or distract you more? It was not the statement I wanted.

Concept B, TuneVault

Locking

One function only: locking. You put your phone in, the hatch closes and your phone is locked away until the piece is over. The moment the lock engages is the point. Your phone is suddenly out of reach, and you have to wait.

Mockup of the layers concept
First mockup of TuneVault, with lock and LED indicators
The design

How TuneVault works.

A preset experience, built for an exhibition rather than a living room. That is why it is calmer than TacTune: no volume knob, no pause, no skip.

Two lights, one instruction

Green means ready. Red means locked and playing. Green again when the hatch unlocks.

Headphones, not speakers

Closing you off from your surroundings makes attentive listening easier.

A hatch that decides

Once it is closed, the phone stays inside until the music has finished.

1. Pick up your phone.
2. Place it in the hatch.
3. Close the hatch.
4. It locks automatically and the red light comes on. The music starts.
5. When the piece ends, the hatch unlocks and the green light returns.
6. Reunited with your phone.
TuneVault with headphones, ready to be used
The intent

Making you feel how attached you are to your phone.

The goal

Bring focus back to listening, and invite people to reflect on how they listen and how much their phone shapes it. TuneVault should start a conversation about digital distraction in the age of streaming.

Why put your phone in?

You do not have to. But TuneVault confronts you with the choice: can you, or do you even want to, listen to music without your phone?

Where it lives

Not a home product, but a critical design for a museum or a festival like Dutch Design Week, where visitors are invited to interact, think and discuss.

TuneVault in its exhibition setting
Takeaways

Four things I took away.

Simplify until it is one gestureDropping features turned a crowded concept into one idea you understand in seconds.
Position before you designProduct, speculative or critical? The answer changed every decision, from controls to headphones.
Prototype to thinkButtons, cards, a cardboard box and a lock: every test sharpened the next step.
Design the surprising momentThe lock engaging is where the statement lands.

TuneVault is no replacement for vinyl. We can listen more, more often and everywhere. But does the quality of listening go up, or does it disappear into the background?